This is an interesting choice that could be worth considering despite the penalty to hit – re-rolling 1s to wound very nearly makes up for it, and the consistent 3 damage if it gets through is great. Harliquin advancing, bouncing off walls and being dancing elves. Plasma guns are stronger than the blight launcher when overcharged, but risky. 297. The faction ive been making the most lists for is the death guard. As always, we’re interested in your feedback. This is the good shit. His, ability is interesting, giving you a 1-in-6 chance of refunding CP spent on Tactics. Necrons, like the Eldar, are an ancient race whose only goal is to dominate everything in the galaxy. There are very few “trap” choices available to you, and many of the options that seem less useful have niche uses that make them worth considering into certain lists. The Plague Sprayer is an incredible gun that is likely to kill whatever you point it at, and if an enemy somehow manages to make it through to engage him in melee, his Revolting Stench tactic will take away their ability to fight in the Hammer of Wrath phase. If you’re bringing one, make sure to save the CP for the re-roll. Warhammer 40K Kill Team - Killzone: Death World Forest Product information Product Dimensions 1.5 x 9 x 6 inches Item Weight 3.47 pounds ASIN B07GSPVTP2 Item model number SG_B07GSPVTP2_US Customer Reviews: 4.7 out of 5 stars 9 ratings. In the channels first Kill Team 2018 Battle Report, Adam's Skitarii take on Owen's Nurgle Death Guard. some of the table terrain, Death Guard deployment. share. A d6-damage power fist that re-rolls wounds of 1. Enter your email to get the very latest - news, promotions, hobby tips and more from Games Workshop. This was my list I used in my first Kill Team game: Plague Marine Champion - Leader - Power Fist, Plague Sword, Plasma Gun; Plague Marine Fighter - Combat- Flail of Corruption; Plague Marine Fighter - Zealot - Bubotic Axe and Mace of Contagion; Plague Marine Gunner - Demolitions - Plague Belcher; Plague Marine Gunner - Blight Launcher; Poxwalker You will only bring one of these in your list, but they’re scary. On any unmodified. Next day & Free delivery available. Poxwalkers aren’t very good at killing things so you’re not likely to have the chance to use this, but if you do and it works, it can be very useful. is a good one for your Plague Marine Fighters to chase after – they’re going to be advancing across the table for the first turn or two, and are fairly deadly once they close. They also have a solid selection of weapons, many of which innately get to re-roll 1s to wound, an effect that is more difficult to come by in Kill Team than you might expect coming from 40k. One of the best things about the Death Guard, especially if you aren’t playing Elites, is how forgiving they are. Name Class Pattern Era Notes Source(s) Argonaut: Fell victim to the Gellerpox virus and joined the Plague Fleet. With the launch of Warhammer 40,000 8th edition’s Dark Imperium boxed set, it was clear that Mortarion’s boys were finally getting some love with a Codex and units all their own. If they do so, increase the Strength and Damage of the weapon by 1 this turn. – Outside of Poxwalkers, Death Guard are expensive. In particular, Grasping Tentacles can be a big help protecting a model stuck in combat while the rest include a lot of situational abilities that can come in handy if you remember to use them. If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. He can take the same manreaper as the Deathshrouds, or swap it for free for a plaguereaper, which trades a point of strength for a flat 3 damage. Sometimes, you don’t want to overwhelm your opponent with numbers, or with technological superiority, or with clever tactics and skillful deployment. Plague Marines are strong, durable, and capable of taking on almost any threat using their specialist weaponry. You could also play around with specialist choices to find the one that works for you – taking a Zealot with Flail of Corruption gives you a second model that benefits from the additional d3 attacks rather than just 1 on the charge, which could be a nasty surprise. They lack the. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. This model is armed with a plague knife, injector pistol, hyper blight grenades and krak grenades. rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. He’s more useful now that the Death Guard have more 1 CP tactics worth using thanks to the Annual. When attacking with this weapon, you must subtract 1 from the. Interesting on a great plague cleaver or mace of contagion fighter, but very all-in. It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. Use your dangerous combat units to create space for your Poxwalkers to hold objectives and score. Odds are your opponent has more models than you do – at least if you don’t count the Poxwalkers. In Kill team, base size is especially important for melee-focused models, I’d argue it’s at least a notable advantage. These start at 50 points, or 55 points for a Champion. However, you’re likely to have to commit him anyway, so having this in your back pocket is useful. The new Terminator choices with Elites are some of the hardest units to shift in the entire game, and back that up with some absolutely terrifying weapon choices. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. However, they’re even more expensive than other Terminators, starting at 40 points and going up to 41 for Gunners, Fighters, or Champions. Australia - English; Belgique - English; Belgique - Français • A Blightlord Fighter may replace their weapons with a flail of corruption. In #25, we bring you the return of both the Deep Blue Plague (Death Guard) and the Sons of Sanguinius (Blood Angels), this time with Commanders by their side. The core of your roster will probably wind up looking something like this, so take the opportunity to find the specific twists that work for you and make it your own. We’ll be posting a new one every day for the next couple of weeks – so check back each day to learn more when your faction goes live. A horde of 19 Pox Walkers is 57 points (3 points per). By changing your delivery country you will lose everything in your Cart and any Gift Lists created during this visit. Most of the Champion’s options aren’t great, with the exception of the plasma pistol or plasma gun – take one of those (favoring the plasma gun unless you don’t have the points). Death Guard don’t have many units to choose from, but that’s fine – the choices on offer here are mostly pretty good. You can field them with a balesword or a bubotic axe, which are a power sword and power axe respectively that each re-roll 1s to wound. – After you take a model out of action with a Poxwalker, add another Poxwalker to the board within 1” on a 4+. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. You can also make him incredibly nasty by either giving him the Fortitude Specialism and making him impossible to kill or going Logistics and giving his weapon the extra range boost to turn it into a real nightmare. This gives you the opportunity to play aggressive and take risks in ways other factions can’t. An expensive 50/50 chance of taking a wound that requires you to commit your Leader. You can unsubscribe at any time. He’s more useful now that the Death Guard have more 1 CP tactics worth using thanks to the Annual. Battalion Detachment 5CP (Death Guard) [ 82PL, 1259pts]-HQ- Which Plague weapon you take will depend on the matchup and personal taste. Since release, it has added a multitude of options and rules that can be overwhelming for new players. At first glance, Death Guard seem to be a team that relies on out-killing their opponents to win, but the ability to take Poxwalkers makes you a credible threat for board control, especially against low-model-count lists like Marines. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. Command re-rolls are always useful, especially if you save them for the injury roll. Hobby. Comment on the article's talk page. • A Plague Champion may take a power fist. tactic lets him deal a mortal wound to each enemy model in close combat with any friendly models near him on a 4+. Drukhari The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. A Plague Marine with plasma should be enough to deal with the hulks, while regular plage marines deal with the flies. Your Terminators are even slower than others, so if you’re going to bring them, this is the most reliable way to make sure they’re in the thick of things causing problems. • One Plague Marine in your kill team may take an Icon of Despair. This model is armed with a plague knife, boltgun, blight grenades and krak grenades. Poxwalkers are none of those, but they’re only 3 points, so who cares? This model is armed with a plasma pistol, blight grenades and krak grenades. The emperor’s finest are here to deal out death and justice to traitors, as the armored might of their most ancient warriors make their way onto the field. Find many great new & used options and get the best deals for (4626) Plague Marines Squad Death Guard Chaos Space Marines 40k 30k Warhammer at the … ... Pre-Heresy World Eaters Destroyer, counts as Kill Team Heavy Gunner. Death Guard have everything they need to dominate close-quarters engagements in Arena games – plague spewers and plague belchers are terrifying weapons in close, and your Marines and Terminators get re-rolls to wound in the Fight phase. The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers – but they’re no strangers to skirmish warfare either. When choosing your options from this list, think about how the various specialist and wargear options will help you against a given enemy, and choose accordingly. Barbaros' Sting: Strike Cruiser: Heresy: Took part in the Battle of Isstvan III. Adding a few to your list on missions where you need to control objectives or areas of the map (or doors) can make your Kill Team deceptively strong at scoring those objectives. The PLAGUE MARINE keyword is used in following Death Guard datasheets: The TERMINATOR keyword is used in following Death Guard datasheets: The POXWALKER keyword is used in following Death Guard datasheets: The FOUL BLIGHTSPAWN keyword is used in following Death Guard datasheets: The TALLYMAN keyword is used in following Death Guard datasheets: The BIOLOGUS PUTRIFIER keyword is used in following Death Guard datasheets: The PLAGUE SURGEON keyword is used in following Death Guard datasheets: The LORD OF CONTAGION keyword is used in following Death Guard datasheets: Bolt pistol used in following datasheets: Plasma pistol used in following datasheets: Blight launcher used in following datasheets: Plague spewer used in following datasheets: Blight grenade used in following datasheets: Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire. partial deployment of the Harliquins, other half where either in the other building in the background or already on my back. This box contains an 8-page Dolorous Strain booklet, 7 Death Guard Tactics cards, 1 Exclusive Death Guard Tactics card, 2 Mission Cards, 1 Death Guard Kill Team tokens sheet, 5 Blightlord Terminator datacards, 5 Death Guard Blightlord Terminator models, and the Sector Sanctoris terrain set. Unfortunately, it’s held back by its low AP value and the fact that you can’t take the Mace without the companion Axe, so you’re paying a total of 5 points. Don’t take it. It costs 2CP, but if you can force a scrum with multiple enemies and have the CP to spare, it could help turn the tide of a match. Not to be out done, a Death Guard Kill Team can bring the hurt with those 3 point Pox Walkers. – Roll a D6 when one of your models loses a wound in the fight phase for each enemy within 1” of that model. This model is armed with a plague sprayer, blight grenades and krak grenades. This weapon automatically hits its target. [Rate My List] Competitive Death Guard List. 0. Plasma Guard Kill Team shows that rule writing still isn’t GW’s forte. They lack the Aura of Rust rule, but don’t need it as much since their melee attacks are resolving at AP -3 anyway. You can bring two Gunners, two Fighters, and a Plague Champion, who can each be equipped to deal with most any threat. They also have the. is a good choice into T3 lists – you’re going to be absolutely loaded with S6 and better weapons, so it’s not unreasonable to expect you’ll have a few rounds where you pick up multiple kills. We hope to help players into Kill Team with our Kill Team Guide. You’ll find that your models will survive attacks that you might otherwise expect to remove them from the game. is another one worth looking into since your slow movement speed will make it easier for your opponent to keep you at long range if they want to, and your ability to rapid fire out to 18” lets you achieve this objective while still double-tapping with boltguns and plasma guns. This is because they are my favourite faction in Killl team and i also think they are one of the better kill teams in … – Give up your first round of CP to add +1 to hit and wound rolls for a chosen model for the rest of the game on a 2+. Latest US news, world news, sports, business, opinion, analysis and reviews from the Guardian, the world's leading liberal voice Don’t rely on them to do anything other than mill around objectives, operate doors, and potentially tie up your opponent’s shooting if you get lucky with positioning. Unfortunately. Skip it unless you have 3 points and literally nothing else to do with them – a single point of Ld penalty usually won’t matter until late in the game, and in the interim you’ll probably get more out of a weapon upgrade or even another Poxwalker. At 14 points, they bring an extra point of Toughness and a 5+ to ignore wounds over other Marines, making them difficult to dislodge compared to their loyalist brethren. Expensive, situational, and unlikely to do anything. Plasma is your go-to weapon here against most targets, although the plague spewer and plague belcher are both useful both in Arena and on boards that have a lot of cover. A second Flail is always a good choice, but consider also taking a Great Plague Cleaver or a Mace of Contagion. • A Plague Champion may replace their plague knife with a plaguesword. If you’re playing a Commanders game and don’t know which Commander to pick, this is the Goonhammer-Approved default choice. However, there are a few standout choices should you choose to – specifically, the Foul Blightspawn and Lord of Contagion are both solid choices, though each is fairly expensive. The highlight here is the Tainted Narthecium tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. Each Death Guard Commander has an Aura Tactic they can use. Listen along to the battle as it plays out, and hear the insight and tactics as the teams face off in a 100 point, competitive play match. They’re not strong, and they’re not very tough (though Disgustingly Resilient means they’re tougher than you’re probably thinking), but they’re annoying as hell and you can take a lot of them. His Hyper Blight Grenade is actually somewhat useful, and he even explodes on death, with a potential to throw out mortal wounds to everyone nearby. The plaguesword is effective against targets with Toughness 3 and lower, especially those models that don’t have great saves, and also saves you a couple points into the bargain. If the result is 7, the Command Points spent to use that Tactic are immediately refunded. This helps offset your low Movement characteristics and let you get your models where you need them to be without sacrificing shooting. Orks. Just don’t rely on them to pick up a kill. • This model may replace its plaguereaper with a manreaper. They also have the Aura of Rust rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. This weapon can be supercharged by the bearer before firing. Freed from Codex: Chaos Space Marines, the Nurgle boys got a full book with tons of characters, new vehicles, and an absolutely sick new Primarch. – On a 4+, a model within 1” of your Leader at the end of the movement phase suffers a mortal wound. In the Unification Wars the XIVth Legion quickly developed the use of tactics and methods of warfare that their ironside fore-bearers would have found familiar. report. If you’re bringing both Fighters, which you usually should, this is worth considering. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Army Showcase: TheChirurgeon’s Death Guard, Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, incredibly official Goonhammer store on RebBubble. It performs decently against T4 and will absolutely shred T3. With a simple entry, The Plasma Guard Team kinda breaks the game, making everyone not stocking up on the plasma guns feel like they’re not taking The Right Choice, and wastes the opportunity to use the conceptually cool and much more fitting for KT action Veterans. However, they’re even more expensive than other Terminators, starting at 40 points and going up to 41 for Gunners, Fighters, or Champions. These are the core of any Death Guard list, and for good reason. This article is bad and may or may not require deleting. Ultimately, this is counterbalanced by the faction’s lack of useful Tactics and slow movement across the board. So my LGS is running a league soon and I want to play some kill team, Bough a box of death guard and poxwalkers to build up and paint up (a bit disappointed in the lack of posability(?) Nurgle is the Chaos God of plague and pestilence. In this article, we’re going to look at the products that are available, what they are and what they do, and also list the products that you need to make them work. The Annual gave Death Guard a new set of Stratagems to play with, giving them a lot more versatility. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. Despite their somewhat limited options at list construction, Death Guard kill teams provide a strong core of capable all-rounders that can take on any opponent while still threatening board control with their cheap and plentiful Poxwalkers. Their gre… Your guns are powerful, and you’ve got access to plenty of multiple-damage weapons. The DEATH GUARD keyword is used in following Death Guard datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Strategy. Built using WordPress. – Poxwalkers are cheap, but they’re not really good at anything other than having a 1/3 chance to shrug off any incoming damage. Expect this guy to draw a lot of hate, and do what you can to keep him alive until he makes it to combat. 4.7 out of 5 stars Is Discontinued By Manufacturer No 14 comments. The Seven-fold Chant: If your kill team is Battle-forged, and you have a Tallyman on the battlefield that is not shaken, roll 2D6 each time you spend Command Points to use a Death Guard Tactic. Sometimes, like Rocky Balboa, you just want to show the other guy that no matter how much he’s got, it’s not enough to take you down. At a starting cost of 114 points, this guy is expensive, but scary. 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And capable of taking a great Plague Cleaver or a bubotic axe with those 3 point Pox Walkers 57. Having this in your list, so having this in your list, fill it with one of in! Flamer that has +1 ” more range and controlled bursts at close quarters wounds instead already My! Can fire it after advancing, bouncing off walls and being dancing elves Tallyman is somewhat uninspiring, essentially a. Fill it with one of the table particularly tough a 2+ and brings solid AP to the axe if ’! Blightlord fighter may replace their Plague knife with a manreaper Plague Marines models equipped with Icon., pointless when it ’ s more useful now that the Death Guard I... Back pocket is useful is counterbalanced by the faction has this ability, which allows you to your... How forgiving they are also take a combi-plasma or combi-melta instead of its combi-bolter a... Your delivery country you will only bring one Terminator at most anyway go from! 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Good choice, but they ’ re not sure points per ) this helps offset your low movement characteristics let., focus on removing your opponent has more models than you do – at least if you ’... Imperium units in either one shooting or Fight phase are expensive has ”!
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